AI Insights · Timothy · April 2022
Top 5 Ultracasual Games in Colombia: Q1 2022 Performance
Discover the performance of the top 5 ultracasual games in Colombia during Q1 2022, including trends in weekly downloads, revenue, and active users across a unified platform.
In the first quarter of 2022, the top 5 ultracasual games in Colombia showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the success of these games on a unified platform.
Slime it: Slime Game Simulator from Slime4Fun experienced relatively stable weekly revenue, with figures hovering around $120 each week, peaking at $139 in early January. Weekly downloads fluctuated, reaching a maximum of 12 in mid-January, while weekly active users saw a gradual decline from around 767 to 642 by the end of March.
Magic Slime: Antistress & ASMR by Finger Art Games saw its weekly revenue peak at $287 at the end of December, followed by a steady decline to $197 by the end of January. Weekly active users also decreased from 56 to 20 over the same period, indicating a drop in user engagement.
Acrylic Nails! by Crazy Labs showed significant activity with a high volume of weekly downloads, starting at 46.7K in late December and gradually decreasing to 12.7K by the end of March. Despite the drop in downloads, weekly active users remained substantial, starting at 107K and ending at 50.3K. This game also generated modest weekly revenue, peaking at $53 in mid-January.
Draw it from Kwalee Ltd saw a gradual increase in weekly revenue, starting at $1 and rising to $42 by the end of March. Weekly downloads were relatively stable, fluctuating between 1.5K and 3.5K, while weekly active users saw a notable increase from 6.5K to 6.8K over the quarter.
Fluid Simulation by Pavel Dobryakov demonstrated a significant surge in weekly downloads, peaking at 1.6K in early March. This increase coincided with a rise in weekly active users, which jumped from 151 to over 2.3K in the same period. The game also began to generate revenue in late February, reaching up to $46 in early March.
For more detailed insights and data, visit Sensor Tower.